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Tuesday, August 25, 2026

Image Morphing & Spatial Transformations

Image Morphing & Spatial Transformations

Gonzalez & Woods • DIP

According to Digital Image Processing by Gonzalez & Woods, image morphing belongs to the class of Geometric Spatial Transformations (Image Warping) combined with intensity interpolation. A spatial transformation modifies the spatial relationship between pixels in an image.

1. Two-Step Mapping Mechanism

A complete morphing process relies on two fundamental operations applied to image coordinates $(x, y)$:

  • Spatial Coordinate Transformation (Warping): Mapping spatial coordinates $(x, y)$ to new coordinates $(x', y')$ using transformation equations.
  • Intensity Interpolation (Gray-Level Mapping): Assigning pixel values to the newly mapped coordinates using methods like Nearest-Neighbor, Bilinear, or Bicubic Interpolation.

2. Affine & Matrix Transformations

Forward spatial mapping transforms coordinates via linear combination matrices:

// General Affine Transformation Matrix (Gonzalez & Woods)
[x' y' 1] = [x y 1] * T

T = | t11 t12 0 | (Rotates, scales, shears, and translates)
| t21 t22 0 |
| t31 t32 1 |
Affine Transformation Grid Warping Diagram

3. Tie-Points & Mesh-Based Warping

When the transformation cannot be modeled globally by a single matrix, Tie-Points (Control Points) are established across quadrangle or triangular meshes (Delaunay Triangulation) over both images.

Image Morphing Triangulation Mesh Diagram

For a triangular region with vertices $(x_1, y_1), (x_2, y_2), (x_3, y_3)$, the mapped coordinates are uniquely determined using affine coefficient solvers:

x' = c1x + c2y + c3
y' = c4x + c5y + c6

// Solved via 3 non-collinear tie-points per triangle pair

4. Inverse Mapping vs. Forward Mapping

Mapping Type Mechanism Key Advantage / Disadvantage
Forward Mapping Maps directly from source $(x, y)$ to destination $(x', y')$ Causes hole artifacts or overlap when multiple pixels map to one destination.
Inverse Mapping Iterates target coordinates $(x', y')$ backward to source $(x, y)$ Guarantees every output pixel is filled via bilinear/bicubic interpolation.

5. Intensity Cross-Dissolving

Once both images are spatially warped to an intermediate control-point geometry at morph stage $t \in [0, 1]$, pixel intensities are combined:

fmorph(x, y, t) = (1 - t) · fA(xA', yA') + t · fB(xB', yB')

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