Sunday, July 16, 2023

Events

 Events

an event is an object that describes a state change in a source. It can be generated as a consequence of a person interacting with the elements in a graphical user interface. Some of the activities that cause events to be generated are pressing a button, entering a character via the keyboard, selecting an item in a list, and clicking the mouse.

Events may also occur that are not directly caused by interactions with a user interface. For example, an event may be generated when a timer expires, a counter exceeds a value, software or hardware failure occurs, or an operation is completed.

 

Event Sources

A source is an object that generates an event. This occurs when the internal state of that object changes in some way. Sources may generate more than one type of event.

A source must register listeners in order for the listeners to receive notifications about a specific type of event. Each type of event has its own registration method. Here is the general form:

public void addTypeListener(TypeListener el)

Here, Type is the name of the event, and el is a reference to the event listener.

For example, the method that registers a keyboard event listener is called addKeyListener( ).

The method that registers a mouse motion listener is called addMouseMotionListener( ).

When an event occurs, all registered listeners are notified and receive a copy of the event object. This is known as multicasting the event. In all cases, notifications are sent only to listeners that register to receive them.

 

Event Listeners

A listener is an object that is notified when an event occurs. It has two major requirements. First, it must have been registered with one or more sources to receive notifications about specific types of events. Second, it must implement methods to receive and process these notifications. The methods that receive and process events are defined in a set of interfaces found in java.awt.event.

For example, the MouseMotionListener interface defines two methods to receive notifications when the mouse is dragged or moved. Any object may receive and process one or both of these events if it provides an implementation of this interface.

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