CHAPTER 8
1. Parallel projection, Perspective projection
2. orthographic,oblique
3. Vanishing point
CHAPTER 8
1. Parallel projection, Perspective projection
2. orthographic,oblique
3. Vanishing point
CHAPTER 7
1. 3D Translation, scaling , rotation
2. 3D rotation about a reference point
4. 3D reflection
5. 3D reflection about a reference point
6. 3D shearing
CHAPTER 5
1. Translation, scaling , rotation
2. Translation, scaling , rotation about a reference point
3. homogeneous coordinate system
4. reflection
5. reflection about a reference point
6. shearing
CHAPTER 4
1. polygon - concave,convex, scan conversion.
2. odd-even method.
3. winding number method.
4. Boundary fill
5. Flood fill.
6. scan line fill
7. Scan line seed fill.
CHAPTER 3
1. Scan conversion method
2. ploynomial method of line, cicrle.
3. DDA for a line, circle.
4. advantage and disadvantage of DDA.
5. Bresssenham's algorithm for line, circle.
6. Midpoint method of line, circle,ellipse.
CHAPTER 2
1. Raster Scan Display.
2. Working principle of CRT.
3. Interlacing.
4. Aspect ratio.
5. RGB & CMY color system.
6. frame buffer.
7. LUT.
8. LCD
9. Random scan devices.
10. Memory tube displays.
CHAPTER 1
1. Application of computer graphics.
2. Operation of computer graphics.
Operating System Question Set
1. What is deadlock?
Operating System Question Set
1. File attributes, File operations.
Operating System Question Set
1. FCFS, SSTF, SCAN, C-SCAN , LOOK ,